We need to blend in
Choose another allied Rebel Alliance Unit. One character in this Unit and one character in the chosen Unit may . Then, if the chosen Unit is Spy, this Unit and the chosen Unit gain
.
This town is ready to blow
When a player claims a Struggle Card, this Unit may use this ability. Roll 3 Attack Dice. Each enemy Unit that is contesting one or more Active objectives suffers for each [hit] and [expertise] result in the roll.
We've all done terrible things
When a character in this Unit makes a attack as part of a combat action, if the defender is Engaged with one or more allied characters in Units that are not Wounded, it may add 3 dice to its attack roll. If it does, choose one of those Engaged allied characters. The chosen character suffers
.
Make ten men feel like a hundred
Once per Turn, when an allied Unit becomes Wounded, after the effect is resolved, choose another allied Unit. One character in the chosen Unit may . If the chosen Unit is a Spy, that character may instead
.
Additionally, when an allied Rebel Alliance Unit is chosen to activate with a Shatterpoint Card, characters in that Unit have Impact [2] and Sharpshooter [2] until the end of the Turn.
Squad points: 9
Force: 2
Unit Type: Primary
Stamina: 10
Durability: 3
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