[tactical] That's just good business
At the start of this Unit's activation, refresh
for each Active objective controlled by another player.
Inspiring stories, so many of them true ![]()
Choose an allied Unit. One character in this Unit and each character in the chosen Unit may
.
What have we here? ![]()
Choose an enemy Unit within
2. The chosen Unit gains
and [strain]. Then, if that Unit's Order Card is in reserve, you may spend
to shuffle it into its controlling player's Order Deck.
This effort is no longer profitable ![]()
When another allied Unit within
4 becomes Wounded, this Unit may use this ability. One character in this Unit may
. That character may not end this movement Engaged.
Fair? What's fair?
When an allied Scoundrel character makes an attack as part of a combat action, if the defender is Engaged with one or more characters in other allied Units that are not wounded, it may add 2 dice to the attack roll. If it does, after the attack is resolved, each allied Unit within
2 of the defender, except the attacking Unit, gains [strain].
Squad points: 7
Force: 2
Unit Type: Primary
Stamina: 9
Durability: 3
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